THE OBSERVER

Spaces that are observed and designed in parallax through “the observer” whether that is in human or camera form and understanding spatial depth in a design initially through stereoscopic photography and consequently in the design of a film set.

MICHEAL WEBB talks about using “the photograph” i.e the image and not actual space as his site and manipulates it to test the relationship of time, distance and conventions of traditional architectural perspectives. I use my photographs in similar realms testing parallax in architecture and dealing with issues of how we perceive.

“This inhabiting of space by consciousness is the entry of self into that which is “seen.” A lot of spaces are interesting to me when they’re generated not by the architecture of form but by the overlay of thought. I am also interested in public spaces that are devoid of their function.” James Turrell

 
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THE STEREOSCOPES

Stereoscopes developed from ONE Dismantlable Device. I took the device I made to Athens, the Acropolis and back to Brighton. This device recorded stereoscopic photography ( 3d photographs) of the places i went to. I then made 3d glasses and a stereoscopic box to view them with. This helped me develop an architecture completely based on views and thresholds. 

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RECORDING THE REAL AND EXTRUDING THE VIRTUAL 

A Theatre Set Design I Came up with based on the view of an architecture “from above”. I set up a dialogue of 5 people viewing the stereoscopes in a room imagining a narrative for these photographs and therefore a narrative for an architecture based on these photographs. 

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SPANDRALS AND OTHER PHENOMENA SLAVOJ TIZEK

The common notion of parallax:
the apparent displacement of an object caused by a change in observational position that provides a new line of sight.

the observed difference is not simple “subjective” due to the same object that exists out there is seen from two different views.

I am designing an architecture whereby there is a parallax in the views you can observe. This bridge is primarily inhabited by three cameras. These are the perspectives you get to see into the architecture.